Shonté Daniels

Narrative Designer, Writer

Education

Master of Fine Arts, Creative Writing - University of Maryland, College Park MD (August 2018 – May 2020)

Bachelor of Arts in Creative Writing - Albion College, Albion MI. (August 2010 - May 2014)

Skills

Branching Dialogue Worldbuilding Cutscenes

Item Descriptions Character Design Nonlinear Storytelling

Professional Experience

Narrative Designer, Blizzard Unannounced Survival Game (August 2022 – January 2024)

o Proposed and designed narrative beats for main story and side questsWorked alongside combat and weapons designers to create weapons that fit the tone of the world’s narrative

o Collaborated with encounters and content designers to create Points of interest that fit the game’s overall story

o Created a narrative system to deliver story to players in a survival setting

o Wrote and edited lore, backstories, and worldbuilding components of game

o Wrote dialogue for cinematics and NPC interactions

Writer, Poorly Timed Games Grim Tranquility (June 2020 – August 2021)

o Wrote and revised all narrative components, including cutscene scripts, side quests, barks, and item descriptions.

o Created specific dialogue that could fit comic-style cutscenes

o Coordinated with the Creative Director to create a compelling storyline that matched game design and gameplay.

University of Maryland, English Professor (January 2019 – May 2020)

o Taught undergraduate students English composition and Creative Writing

o Planned lessons for each class and crafted writing projects and a syllabus for the semester

o Collaborated and mentored students interested in creative writing

Freelance Writer and Editor (May 2014 – June 2020)

o Wrote gaming articles for major publications

o Collaborated with editors to revise and improve articles

o Work has appeared in Motherboard, Vice Gaming, Kotaku and elsewhere